Tuesday, April 12, 2011

VI: Mass/Creative and Functional Design: Toy, Game or Invention

Play: Being able to interact with a toy

Mass: The property of a toy that causes it to have weight

Weight: The vertical force exerted by a mass as a result of gravity

Gravity: The force of attraction between all masses in the universe; especially the attraction of the earth's mass for bodies near it's surface

Presence: The state of being present; current existence

Absence: Failure to be present

Negative Space: the space around and between the subject of an image. Negative space may be most evident when the space around a subject and not the subject itself.


V. Structure/Abstraction: Alter Ego

Armature: The framework that a sculpture is built around. Armature provides structure and stability.

Texture: The physical feeling that is caused by textile elements. Texture can also refer to a textile element in a piece.

Structure: A defined form or base form that give the piece a solid definition and full realization.

Alter Ego: A second self, a second personality or persona within a person, who is often oblivious to the persona's actions.

Abstract: A concept or idea not associated with any specific instance

Non-Representational: Art that is not based on external appearances

Anthropomorphic Abstraction: The use of abstracted elements to portray a humanlike form.

Geometric Abstraction: The use of geometric forms, often patterns, to create abstraction.

Mask: A piece of work that covers part or the whole face

Emphasis: Special weight or force is given to a specific part of a piece of work.